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Tuesday, 18th April 2006Tuesday, 18th April 2006
Posted by Lester Chan at 18:56 in Gaming

DotA Allstars v6.31 has been released. As usual, I have mirrored the map. I had also mirrored the 6.27b AI map by Cloud_str.

» DotA Allstars v6.31 (right click, save target as)
» DotA Allstars v6.27b AI v1.71 (right click, save target as)

Here is the Changelog.

Wednesday, 12th April 2006Wednesday, 12th April 2006
Posted by Lester Chan at 19:42 in Gaming

DotA Allstars v6.30b has been released. As usual, I have mirrored the map.

» DotA Allstars v6.30b (right click, save target as)

Here is the Changelog.

Saturday, 18th March 2006Saturday, 18th March 2006
Posted by Lester Chan at 17:53 in Gaming

DotA Allstars v6.29b has been released. As usual, I have mirrored the map.

» DotA Allstars v6.29b (right click, save target as)

Here is the Changelog.

Sunday, 26th February 2006Sunday, 26th February 2006
Posted by Lester Chan at 00:00 in Gaming

DotA Allstars v6.28 has been released. As usual, I have mirrored the map.

» DotA Allstars v6.28 (right click, save target as)

Here is the Changelog.

Friday, 30th December 2005Friday, 30th December 2005
Posted by Lester Chan at 20:28 in Gaming

I have mirrored 2 DotA Allstars Map for your downloading pleasure. Please use Right Click -> Save As

» DotA Allstars v6.27b.w3x
» DotA Allstars v6.12b AI.w3x

Sunday, 22nd May 2005Sunday, 22nd May 2005
Posted by Lester Chan at 12:13 in Gaming

Playstation 3 specifications revealed.

CPU: Cell Processor PowerPC-base Core @3.2GHz
» 1 VMX vector unit per core
» 512KB L2 cache
» 7 x SPE @3.2GHz
» 7 x 128b 128 SIMD GPRs
» 7 x 256KB SRAM for SPE
» 1 of 8 SPEs reserved for redundancy
» Total floating point performance: 218 gigaflops

GPU RSX @ 550MHz
» 1.8 TFLOPS floating point Performance
» Full HD (up to 1080p) x 2 channels
» Multi-way programmable parallel Floating point shader pipelines
» Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)

Memory
» 256MB XDR Main RAM @3.2GHz
» 256MB GDDR3 VRAM @700MHz
» System Bandwidth Main RAM– 25.6GB/s
» VRAM–22.4GB/s
» RSX– 20GB/s (write) + 15GB/s (read)
» SB2.5GB/s (write) + 2.5GB/s (read)

Overall System Floating-Point Performance
» 2 teraflops

Storage
» HDD Detachable 2.5″ HDD slot x 1
» I/O–USB Front x 4, Rear x 2 (USB2.0)
» Memory Stickstandard/Duo, PRO x 1
» SD standard/mini x 1
» CompactFlash(Type I, II) x 1

Communicatons
» Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
» Wi-Fi IEEE 802.11 b/g
» Bluetooth–Bluetooth 2.0 (EDR)
» ControllerBluetooth (up to 7)
» USB 2.0 (wired)
» Wi-Fi (PSP)
» Network (over IP)

AV Output
» Screen size 480i, 480p, 720p, 1080i, 1080p
» HDMI out x 2
» AV multi out x 1
» Digital out (optical) x 1

Disc Media
» CD, PlayStation CD-ROM, PlayStation2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD Hybrid (CD layer), SACD HD, DualDisc (audio side), DualDisc (DVD side), PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW, Blu-ray Disc, PlayStation 3 BD-ROM, BD-ROM, BD

Extracted from Neowin Forums, PS3 Specs leaked?.

Friday, 13th May 2005Friday, 13th May 2005
Posted by Lester Chan at 14:04 in Gaming

The much rumoured XBox 2, is not named XBox 2 but XBox 360. It is officially revealed on MTV yesterday in North America, and it wil be revealed today in Asia, Europe and Austrialia.

Here are the specifications:

Custom IBM PowerPC-based CPU
» 3 symmetrical cores running at 3.2 GHz each
» 2 hardware threads per core; 6 hardware threads total
» 1 VMX-128 vector unit per core; 3 total
» 128 VMX-128 registers per hardware thread
» 3 symmetrical cores running at 3.2 GHz each
» 1 MB L2 cache

CPU Game Math Performance
» 9 billion dot product operations per second

Custom ATI Graphics Processor
» 500 MHz
» 10 MB embedded DRAM
» 48-way parallel floating-point dynamically-scheduled shader pipelines
» Unified shader architecture

Polygon Performance
» 500 million triangles per second

Pixel Fill Rate
» 16 gigasamples per second fillrate using 4X MSAA

Shader Performance
» 48 billion shader operations per second

Memory
» 512 MB GDDR3 RAM
» 700 MHz DDR
» Unified memory architecture

Memory Bandwidth
» 22.4 GB/s memory interface bus bandwidth
» 256 GB/s memory bandwidth to EDRAM
» 21.6 GB/s front-side bus

Overall System Floating-Point Performance
» 1 TFLOP

Storage
» Detachable and upgradeable 20 GB hard drive
» 12X dual-layer DVD-ROM
» Memory unit support starting at 64 MB

Input/Output
» Support for up to 4 wireless game controllers
» 3 USB 2.0 ports
» 2 memory unit slots

Online
» Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
» Built in Ethernet Port
» Wi-Fi Ready: 802.11 A, B and G
» Video Camera Ready

Digital Media Support
» Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
» Stream media from portable music devices, digital cameras, Windows XP PCs
» Rip music to Xbox 360 hard drive
» Custom playlists in every game
» Windows Media Center Extender built in
» Interactive, full screen 3D visualizers

HD Game Support
» All games supported at 16:9, 720p and 1080i, anti-aliasing
» Standard definition and high definition video output supported

System Orientation
» Stands vertically or horizontally

Customizable Face Plates
» Interchangeable to personalize the console

XBox Live
» There will be two versions of Xbox Live. Silver is free (everyone gets it), and Gold is a paid subscription, like the current XBL. It looks like Xbox Live will be free on the weekends for everyone; Gold members will get it all the time, obviously. Current Xbox Live accounts will carry over to the 360 and become Gold Xbox Live accounts. Both Gold and Silver members will be able to download demos, trailers, and other content through XBL.

Extracted from Neowin Forums, XBOX 360 Specs fully leaked! and Game Spy: XBox, Xbox 360: The Specs (X360).

XBox 360 Official Site.

Monday, 18th October 2004Monday, 18th October 2004
Posted by Lester Chan at 22:13 in Gaming

Thats right, Half-Life 2 has gone gold finally. After waiting it for almost 3 years. The planned release date is November 16, 2004. The normal version will cost SGD$69.90 and the collectors edition will cost SGD$139.00. Going to pre-ordered tomorrow. =D

Read More (675 More Words)

Wednesday, 29th September 2004Wednesday, 29th September 2004
Posted by Lester Chan at 23:58 in Gaming

Quoted From Gabe Newell:

The Half-Life 2 offers have been finalized. Details are pasted below. The Steam offers will be available for purchase next week. Those who purchase via Steam, will receive the final version of Counter-Strike: Source immediately. Half-Life 2 and other games in the Steam offerings will be made available to purchasers upon their release.

Retail Boxes

» Standard Edition
» Half-Life 2
» Counter-Strike: Source
Note: Ships on six CDs. Three different box designs will be made available at launch (cover characters change on the different designs: one is Gordon, one is Alyx, and the third is the Gman).

» Collector’s Edition
» Half-Life 2
» Counter-Strike: Source
» Half-Life 1: Source
» Half-Life 2 T-Shirt
» Prima Book Sampler
Note: This version will contain the games on a DVD.

Steam Offerings

» Bronze
» Half-Life 2*
» Counter-Strike: Source

» Silver
» Half-Life 2*
» Counter-Strike: Source
» Half-Life 1: Source*
» Day of Defeat: Source*
» Valve’s Back Catalog Currently Available On Steam

» Gold
» Half-Life 2*
» Counter-Strike: Source
» Half-Life 1: Source*
» Day of Defeat: Source*
» Valve’s Back Catalog Currently Available On Steam
» Complete Strategy Guide From Prima Games
» 3 Different Half-Life 2 Posters
» Half-Life 2 Hat
» Half-Life 2 Postcard
» Half-Life 2 Stickers
» Half-Life 2 Soundtrack CD
» Chance to win a trip to Valve! (1 trip offered for every 5000 Gold packages purchased).

* To be made available upon product’s release.

No doubt about it, I am going to get the Collector’s Edition.

Thursday, 4th March 2004Thursday, 4th March 2004
Posted by Lester Chan at 17:23 in Gaming

Epic Games Completes Development on Highly Anticipated Multiplayer Opus; Game Will Be Available Worldwide March 15
LOS ANGELES – March 4, 2004 – Atari and Epic Games are pleased to announce that development is complete on Unreal® Tournament 2004, the highly anticipated follow-up to last year’s smash Unreal Tournament 2003 and the third installment in the mega-selling Unreal Tournament franchise. The game is expected to be available at retail stores worldwide on March 15.

“Get ready, PC gamers, because the biggest thing to ever hit multiplayer gaming is about to land on your hard drives!,” said Peter Wyse, executive producer at Atari. “The granddaddy of all multiplayer competition is back and better than ever! The extra time was worth the wait – Epic has produced the biggest, baddest, and most exciting multiplayer title ever to grace the PC.”

Unreal Tournament 2004 was developed by Epic Games in conjunction with Digital Extremes. The game builds on the success of past installments, taking the franchise to the next level with the introduction of the hyper-charged Onslaught mode, the return of the fan-favorite Assault mode, which last appeared in the original Unreal Tournament, and the introduction of land-, air- and space-based vehicles.

Gamers worldwide have already made the free, downloadable official demo of Unreal Tournament 2004 one of the most popular game demo downloads of all time, with more than 1.5 million downloads in the first week of availability. The demo first hit the Internet on Wednesday, February 11, and was distributed on a worldwide scale and is already one of the most played online PC games on the Internet.

In the game, players suit up as the ultimate techno-gladiator of the future, taking their fates into their own hands as they battle up to 32 other players in action-packed, frag-filled arenas. Unreal Tournament 2004 contains new maps for all established game modes, including Capture the Flag, Deathmatch, Team Deathmatch, Bombing Run and Double Domination, as well as all new arenas for the new styles of play. In addition, Unreal Tournament 2004 contains all of the maps, mutators and game types — such as Mutant, Last Man Standing and Invasion — from Unreal Tournament 2003 and the free downloadable bonus packs for that game.

Features in Unreal Tournament 2004 include:
Read More (718 More Words)

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