PopCap Games hits the jackpot after producing hit games like Bejeweled and Plants vs Zombies among many others.
Copied + Pasted from Techcrunch or you can check out the Press Release from EA:
EA has acquired PopCap Games. The acquisition price is $650 million plus $100 million stock and a multi-year earn-out. The total acquisition price is as much as $1.3 billion.
PopCap Games is the company behind such hits as Plants vs Zombies, Zuma and Bejeweled. PopCap games have been installed 150 million times worldwide. Last year, approximately 80% of PopCap’s revenue was on digital platforms.
EA CEO John Riccitiello said in a release: “PopCap’s great studio talent and powerful IP add to EA’s momentum and accelerate our drive towards a $1 billion digital business. EA’s global studio and publishing network will help PopCap rapidly expand their business to more digital devices, more countries, and more channels.”
In terms of the earnout structure, PopCap sellers are entitled to additional cash bonus upon the achievement of certain non-GAAP earnings before interest and tax through December 2013. If the two-year cumulative earnings are $91 million or less, PopCap sellers won’t receive anything. If the earnings are $110 million, sellers will receive a total of $100 million. With $200 million in earnings, sellers get $275 million. And if earnings come in at $343 million or more, sellers get a whopping $550 million in earnout, making the total acquisition price $1.3 billion. EA says that it will also provide up to $50 million in long-term equity retention awards to PopCap employees to be granted over the next four years.
A $1 billion plus acquisition price is huge for any company, let alone EA. But clearly EA wants PopCap badly. The acquisition will help the gaming giant break into mobile and social gaming — areas where the company hasn’t done nearly as well as it has in the console arena.
Electronic Arts has many successful franchises that cater to casual users (including The Sims), but many of its popular properties appeal to the hardcore crowd. PopCap could be a away to compete with social, casual gaming companies like Zynga, Rovio and others.
Press Release: EA to Acquire PopCap Games
Source: EA Buys PopCap Games For As Much As $1.3B
Command & Conquer 4 has been announced by EA and it will ship sometime next year.
Behold disciples of Nod, the end is soon upon us. Electronic Arts Inc. (NASDAQ: ERTS) today announced that, after almost 15 years and 30 million games sold, EALA is bringing the award-winning Tiberium series to an epic conclusion with Command & Conquer 4. Shipping in 2010, Command & Conquer 4 will introduce a multitude of innovations to the to the classic fast and fluid Command & Conquer gameplay while retaining the core compulsions that fans have come to love over the series’ history. Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command & Conquer 4 offers players new, innovative and compelling strategic depth.
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The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.
In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 will also feature a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer 4 game.
View: Press Release
Official Site: Command & Conquer 4
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